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Regular version of the site

Results of the spring educational innovation competition summarized - IDLab employees among the winners

Results of the spring educational innovation competition summarized - IDLab employees among the winners

In July, the results of the spring 2024 Educational Innovation Competition were summarized. It is held twice a year and gives teachers a unique opportunity to present their creative ideas and best practices in teaching. More than 45 projects participated in the competition this spring.

The competition was held in four categories: 

  • «Original solutions in conducting interim and final control of knowledge on the course»;

  • «Technologies of organization of mutual learning and group/team work of students on the course»;

  • «Application of artificial intelligence in teaching»;

  • Free nomination.

Winners will be able to present their developments to the entire professional community of HSE at the annual Teaching Marathon, which traditionally takes place in September.

"Despite the tight deadlines for the competition coinciding with the end of the academic year, we received a large number of applications. The competition was indeed fierce: all the projects were very interesting, and each participant received valuable feedback from experts," said Oksana Chernienko, Director of Educational Innovations. "We congratulate the winners and invite everyone to participate in the next competition for educational innovations, which will take place this fall!"

Winning projects among IDLab staff

"Application of AI in Teaching":

Nikita Matkin — "Implementation of an RPG Game Using Generative AI";

Open Nomination:

Marina Zavertiaeva, Egor Ivanov, Irina Polyakova — "Predictable Irrationality: The Interactive Game 'Fighting Corruption' as a Way to Study Agent Behavior."

Завертяева Марина Александровна

The winning game 'Fighting Corruption' was developed for the seminars of the discipline 'Behavioral Economics', which is taught in the 3rd year of the Economics program. The game allows us to look at the choice of behavioral strategy from the perspective of behavioral biases arising in the process of intra- and inter-group interaction. In addition to adding behavioral aspects to the game, we have automated the game. In general, the game can be applied to other disciplines - institutional economics, microeconomics, game theory. 

I would like to note that the development of the idea, the implementation of the game and the preparation of the application for the FEI competition was carried out together with former students of the behavioral economics course, Egor Ivanov and Irina Polyakova. It turned out to be a clear demonstration of the principle of knowledge transfer! 
We plan to publish our development in a teaching brochure to share our experience with a wider circle of colleagues. In addition, Egor and Irina and I have ideas for conducting research in the field of behavioral economics using the developed game.

Маткин Никита Андреевич

As part of my Python for humanities course, one of the key checkpoints was the creation of a project in RPG game format. This assignment provides a unique opportunity for students to realize their creative ideas in the form of a working product. This year, I decided to allow the use of artificial intelligence, emphasizing the development of reading and code structuring skills. This initiative was successful and won the FEI competition. Thanks to this experience, I came to the conclusion that we should not be afraid of integrating AI into educational programs, but it is important to approach it with the awareness of the need for careful preparation and methodological support.